Now anything left is to create animation controller and assign animations to the character :) If this does not work or I'm not clear in any step, please don't hesitate to leave a comment so I can help you. If it is a thing or anything not full body human, pretty much choose Generic. in Rig make sure Animation Type is Humanoid for your character.with Model make sure scale factor is 1.Select the FBX file in the Project panel that you just imported in (I assumed you already know how to import it in) BLENDER TO UNITY FBX ANIMATION - BLENDER 2.8-In todays video I show you how to import our character and animations from Blender 2.8 to Unity.Feel free t. Also choose only Armature and Mesh to export down below. You can see the option for 'Export BFX' at the bottom-left corner, leave everything as default only check the 'Selected Objects' checkbox. Then you select the mesh itself and the armature that you want to export. Important step: First in the Dopesheet, Action Editor tab, before you do your animation you have to name it accordingly and hit little F icon there to add a Fake user otherwise the animation is not being saved when you close Blender.
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